PlayStation VR2 is Sony’s virtual reality headset for the PS5, and it connects to the console with a single USB Type-C cable. Two OLED panels run at 2000 x 2040 pixels per eye, four cameras built into the headset handle tracking without any external hardware, and an infrared camera behind each lens tracks where you are looking. Two Sense controllers are included. One thing to be clear about before anything else: a PlayStation 5 console is required, and it is not in this box.

Table of Contents
What PlayStation VR2 Is, and What It Requires
This is a tethered VR headset built for one machine. Sony’s own wording is unambiguous on both counts: PlayStation 5 console required, sold separately; and PlayStation VR2 is not compatible with the PlayStation 4 console and cannot play content that requires PS VR.
That second point catches people out. The original PlayStation VR library does not carry over. Games written for the first headset will not run on PlayStation VR2, so if you own a PS VR collection, treat this as starting again rather than upgrading.
Setup is genuinely simple compared to the first generation. There is no external camera to mount and no processor box. You plug one USB Type-C cable from the headset into the PS5 and you are running.
The OLED Displays
PlayStation VR2 uses two OLED panels, one per eye, at a panel resolution Sony states as 2000 x 2040 per eye. Sony markets the combined result as 4K HDR visuals at up to 120 frames per second. The refresh rates published in the tech specs are 90 Hz and 120 Hz, and the field of view is listed as approximately 110 degrees.
OLED is the part that matters most in a headset and it is easy to undersell. Because each pixel makes its own light, black is actually black rather than the grey glow you get from a backlit LCD panel. In a horror game or a night-time cockpit, that difference is not subtle.
Lens separation is adjustable, which Sony lists in the tech specs. If your interpupillary distance sits away from the average, that adjustment is what makes the image sharp rather than soft at the edges.
Eye Tracking and Foveated Rendering
There is an infrared camera for each eye, and Sony uses it for two separate jobs. The first is expressive: the headset knows where you are looking, so games can respond to your gaze and can pass that on to other players.
The second is the technically interesting one. Foveated rendering concentrates detail where your eyes are actually pointed and eases off in your peripheral vision, which is where your eye cannot resolve fine detail anyway. Sony’s description is that it brings the areas your eyes focus on into high graphical fidelity while keeping performance stable. It is a way of spending the PS5’s limited rendering budget where it shows.
Both of those depend on the game supporting them. Eye tracking on PlayStation VR2 is a capability, not something applied automatically to everything you run.
Tracking, the Single Cable, and Headset Feedback
Four cameras embedded in the headset track both your head position and the two controllers. There is nothing to mount on a wall, nothing to place on a desk, and no base stations. There is also an infrared proximity sensor that detects when the headset is being worn.
Inside the headset is a six-axis motion sensing system, which Sony specifies as a three-axis gyroscope plus a three-axis accelerometer. Audio is handled by a built-in microphone for input and a stereo headphone jack for output, with a set of stereo headphones supplied in the box. Sony’s Tempest 3D AudioTech does the spatial work.
Headset feedback is the feature most people do not expect and then miss when it is gone. Sony describes subtle, responsive headset vibrations from a single built-in motor. A rumble against your forehead during an impact does a surprising amount for the sense of being somewhere.
The Sense Controllers
Two PlayStation VR2 Sense controllers are included, with straps already attached. Each one carries a six-axis motion sensing system and an infrared LED used for position tracking by the headset cameras.
The feedback matches what a DualSense does. Sony lists a trigger effect on the R2 and L2 buttons, which is the adaptive trigger resistance you know from the PS5 pad, and haptic feedback from a single actuator per controller.
The capacitive sensor handles finger touch detection, so the controller can tell where your fingers are resting rather than only which buttons you have pressed. Each controller connects over Bluetooth 5.1, runs on a built-in lithium-ion rechargeable battery and charges over USB Type-C.
What Is in the Box, and What Is Not
Sony lists the contents as: the VR headset, the PlayStation VR2 Sense controller (L) and (R) with attached straps, a USB cable for controller pairing and charging, stereo headphones, three pairs of earpieces, and printed materials.
What is not in the box matters just as much. There is no PS5 console. There is one USB cable for the controllers rather than two, and the PS VR2 Sense controller charging station is a separate accessory that Sony sells on its own. And there is no PC adapter.
On that last point: PlayStation VR2 can be used on a Windows PC, but only with the PlayStation VR2 PC adapter, which Sony released on 7 August 2024 and sells separately. You also need a DisplayPort 1.4 cable, itself sold separately, and Sony notes that DisplayPort over USB Type-C is not compatible and the adapter must plug directly into a USB port rather than through a hub or extension.
Be clear-eyed about what PC mode costs you. Sony states that HDR, headset feedback, eye tracking, adaptive triggers and haptic feedback other than rumble are not available when playing on PC. What you keep is the 4K visuals at 2000 x 2040 per eye, the 110-degree field of view, finger touch detection, see-through view, foveated rendering without eye tracking, and 3D Audio in supported games. Sony’s own conclusion is that the most immersive way to experience PlayStation VR2 remains on the PS5.
Who This Is Not For
If you do not own a PS5, this is not a purchase you can use. The console is required and it is not included, so the real cost of getting into PlayStation VR2 is the headset plus a console if you do not already have one.
If you own a PS4, or a library of original PS VR games, neither will help you. Sony states plainly that PlayStation VR2 does not work with the PS4 and cannot play content that requires PS VR.
If you are buying this primarily as a PC VR headset, think again. The adapter is an extra purchase, so is the DisplayPort cable, and you give up HDR, eye tracking, headset feedback, adaptive triggers and most haptics in the process. There are headsets designed for PC that will serve you better.
If you get motion sick easily, VR remains a real problem and no amount of resolution fixes it. And this is a tethered headset with a cable running to the console: it is not a standalone device, you cannot walk away with it, and you need clear floor space to use it safely.
Warranty, Shipping and Returns in the UAE
Every PlayStation VR2 sold here comes with a 1-year warranty from Totot covering manufacturing defects.
Shipping is free on orders of 300 AED and above. Delivery takes up to 3 business days anywhere in the UAE.
Returns run for 14 days if the item is defective or does not match what was described. If the box or the product arrives damaged in transit, tell us within 48 hours of delivery.
Technical Specifications
- Display method: OLED
- Panel resolution: 2000 x 2040 per eye. Sony markets the result as 4K HDR
- Refresh rate: 90 Hz or 120 Hz
- Field of view: Approximately 110 degrees
- Lens separation: Adjustable
- Cameras: 4 embedded cameras for headset and controller tracking, plus one infrared camera per eye for eye tracking
- Motion sensor: Six-axis motion sensing system: three-axis gyroscope and three-axis accelerometer
- Attachment sensor: Infrared proximity sensor
- Headset feedback: Vibration from a single built-in motor
- Audio: Built-in microphone for input, stereo headphone jack for output, Tempest 3D AudioTech
- Connection to PS5: A single USB Type-C cable
- Sense controller sensors: Six-axis motion sensing, capacitive finger touch detection, infrared LED for position tracking
- Sense controller feedback: Trigger effect on R2 and L2, haptic feedback from a single actuator per controller
- Sense controller connection: Bluetooth 5.1, built-in lithium-ion rechargeable battery, USB Type-C charging
- In the box: VR headset, Sense controller (L) and (R) with attached straps, USB cable for pairing and charging, stereo headphones, three pairs of earpieces, printed materials
- Required, not included: A PlayStation 5 console. Not compatible with PS4 and cannot play content that requires the original PS VR
- PC use: Requires the PlayStation VR2 PC adapter and a DisplayPort 1.4 cable, both sold separately. HDR, headset feedback, eye tracking, adaptive triggers and haptics beyond rumble are unavailable on PC
- Headset weight: Not published by Sony in the tech specs
- Warranty: 1 year from Totot, covering manufacturing defects
Every specification above comes from Sony’s own PlayStation tech specs, product pages and PlayStation Blog, and anything Sony does not publish is marked as unpublished rather than estimated. Full details are published on the official PlayStation VR2 tech specs page.
FAQ
Do I need a PS5 to use PlayStation VR2?
Yes. Sony states that a PlayStation 5 console is required and sold separately. The console is not included in this box, and the headset will not work without one.
Does PlayStation VR2 work with a PS4 or with my old PS VR games?
No. Sony states that PlayStation VR2 is not compatible with the PlayStation 4 console and cannot play content that requires the original PS VR. The old library does not transfer.
What is the resolution?
2000 x 2040 pixels per eye, on two OLED panels, at 90 Hz or 120 Hz with a field of view of approximately 110 degrees. Sony markets the combined result as 4K HDR.
Can I use PlayStation VR2 on a PC?
Yes, but only with the PlayStation VR2 PC adapter, which is sold separately and launched on 7 August 2024, plus a DisplayPort 1.4 cable that is also sold separately.
What do I lose when using it on a PC instead of a PS5?
5 things, per Sony: HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback other than rumble. You keep the 4K visuals, the 110-degree field of view, finger touch detection, see-through view, foveated rendering without eye tracking, and 3D Audio in supported games.
Is a charging station for the controllers included?
No. The box contains one USB cable for pairing and charging the Sense controllers. The PS VR2 Sense controller charging station is a separate accessory sold on its own.
How heavy is the headset?
Sony does not publish a weight figure in the PlayStation VR2 tech specs.
What warranty do I get?
1 year from Totot, covering manufacturing defects. Returns are open for 14 days if the item is defective or does not match its description, and transit damage should be reported within 48 hours of delivery.
Browse more in our PlayStation Controllers range. Every order from Totot carries a 1-year warranty covering manufacturing defects, with our 14-day return policy for defective or non-compliant items, and nationwide UAE delivery.




















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